The 3D Ninja

About

Wes McDermott

My name is Wes McDermott. I have been a 3D artist for 10 years. Currently I work for UPS Airlines in the Flight Training Center as a multi-media developer. I create various types of animation for video an interactive online training simulations.

I am also the author of "Real World modo: In the Trenches with modo."

Real World modo book cover

Real World modo book cover

 

 

 

With Real World modo, I explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Readers will learn to leverage the technical elements of the modo rendering engine including Anti-aliasing, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Currently, I am working on creating an iPhone/iPod Touch game for sale on the App Store called "Dead Bang." This game will be the focus of my next modo book on creating real time game assets.

For more information, visit my online portfolio at wesmcdermott.com

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Software I Use:
Luxology modo
Autodesk Maya
Autodesk Mudbox
Autodesk Toxik
Eyeon Fusion
Eon Vue xStream
Unity Game Engine

My Reel: Compositing and 3D Animation